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FIRE FIGHTING ROBOT CONTEST TRINITY COLLEGE HARTFORD CONNECTICUT

2009 RULES AND REGULATIONS


III TCFFHRC Expert Division: House-on-Fire

Chapter 1 Awards
Chapter 2 Specifications
Chapter 3 Scoring
Chapter 4 HOF FAQ

 

This contest encourages development of fire-fighting robots that can extinguish real fires in the presence of obstacles on an outdoor course.

 

Chapter 1 Awards

 

The scoring system emphasizes reliability by grouping robots according to the number of successful runs. Robots are then ranked by score within each reliability group. To earn a cash award a robot must complete at least two successful runs. Only one cash prize will be given to any winning robot, however, a robot may win both a cash prize and one or more special prizes (Cost Effective, etc.).

 

Chapter 2 Specifications

 

2.1 Arena
2.1.1 Water Supply
2.1.2 Garage
2.1.3 Automobile
2.1.4 House
2.1.5 Obstacles
2.2 Robot
2.2.1 Sensors
2.3 Ambient Lighting
2.4 Power
2.5 Tethered Operation
2.6 Fires
2.7 Tiki Torch

 

2.1 Arena

 

This competition will take place on an asphalt parking lot in a 5 x 5 m area.

A white lattice fence approximately 60 cm tall bounds the arena area.

The arena contains the following items, which will be in the locations shown in the diagram. To view the arena, Click here.

 

2.1.1 Water Supply

 

A backyard, above-ground pool 0.7 x 0.5 m x 0.15 m deep filled with water. The robot must use only that water to put out flames.

 

2.1.2 Garage

 

A scale model garage 0.7 x 0.5 x 0.6m.

An alarm near the garage emits an audible 1000 Hz ±5% tone whenever it detects a fire. The pulse period will be approximately one second. Click Here to view a picture of the garage and house.

 

2.1.3 Automobile

 

A scale model automobile measures approximately 56cm x 33cm x 38cm.

An alarm near the automobile emits an audible 2000 Hz ±5% tone whenever it detects a fire. The pulse period will be approximately one second. Click Here to view a picture of the automobile. The scale is indicated by the yardstick and garage.

 

2.1.4 House

 

A scale model house 1.5 x 1.0 x 0.9 m.

An alarm near the house emits an audible 3000 Hz ±5% tone whenever it detects a fire. The pulse period will be approximately one second. Click Here to view a picture of the house. The scale is indicated by the yardstick.

 

2.1.5 Obstacles

 

Two or fewer (perhaps none) obstacles, which may vary in location, size, and shape from run to run.

The obstacles will represent objects typically found around the exterior of a house; for example, trash cans, bushes, trees, and benches. The size of each object generally will be in proportion to the sizes of the house, garage, and automobile.

 

2.2 Robot

 

Robots of any size may enter this Division. However, at the start of every run each HOF robot, whether operating individually or as a member of a swarm, must be contained inside a cube 50 cm on a side.

There is no scoring deduction or penalty for using a swarm.

 

2.2.1 Sensors

 

There is no restriction on the type of sensors that may be used as long as they do not violate any of the other rules or regulations.

Robots that use laser-based devices must take measures to prevent eye damage to team members and to observers. If, in the opinion of the qualification Judges, effective safety measures have not been taken, the robot will be disqualified from competing. The Judges may require the team to remove the laser device from the robot.

Contestants are not allowed to place any markers, beacons or reflectors on the walls or floors, whether inside or outside of the arena, to aid in the robot’s navigation.

 

2.3 Ambient Lighting

 

During the course of the contest, sunlight might shine directly on the arena.

Many video and still cameras transmit infrared light as part of their automatic focusing systems. Flash units produce bursts of UV that may trigger the popular Hamamatsu UV-Tron flame sensor. The contest will have many, many cameras at all times: verify that your robot will operate correctly when it’s being photographed.

If a robot uses light sensors to find the flame or detect walls or furniture, it is the robot builder’s responsibility to design their robot to prevent these and other unintended UV, visible and IR sources from interfering with its operation. Part of the challenge of this contest is to design a robot that can find the flame and ignore everything else.

 

2.4 Power

 

The maximum electrical requirements for any system needing electricity at the arena will be 10 amps at 120 VAC, 60 Hz from a single US-standard outlet.

 

2.5 Tethered Operation

 

Robots tethered by wires to computers, power supplies, or other devices are not allowed in the 2009 competitions, so there is no Tethered mode.

Robots may communicate through a wireless link, but must operate autonomously. Remote control by a human operator is not permitted.

 

2.6 Fires

 

Fires will consist of small Tiki torch flames positioned throughout the house, the garage, and the automobile. Each flame will be produced by a Tiki wick 1 cm wide x 2 cm long. A small reservoir of petroleum-based Tiki lamp oil provides fuel for each flame.

 

The fires may occur in any of the locations shown in the figure Here. Facets of the structures not visible in the figure have symmetric possible fire locations; the fire may not be visible from the robot’s location. Fire locations are evenly spaced on the surfaces and are centered on the face of each structure as shown.

A fire may start at any of the possible Tiki locations. When fire spreads, an additional flame will be lit in the same structure but not necessarily adjacent to an existing flame.

 

2.7 Tiki Torch

 

To view a side view showing construction of HOF Tiki Torch Click Here.

To view front detail of HOF Tiki Torch Click Here.

To view rear detail of HOF Tiki Torch Click Here.

To view the materials for building an HOF Tiki Torch Click Here.

 

To create a House on Fire torch like the ones that will be used at the contest you will need the following the following materials which can be purchased at Home Depot:

 

one 1 3/8” diameter hole saw drill bit

one 3/8” NPT floor flange * 

one 3/8” NPT street elbow

one 3/8” NPT 3” nipple

one 3/8” NPT cap

some 10” wide aluminum flashing

some #6 1/2” sheet metal screws

four #8 3/4” sheet metal screws

four #8 washers

some 2" drywall screws

some 1/2" plywood

a sturdy base to screw the plywood into (e.g. a piece of 4"x4" lumber)

one Tiki (R) torch replacement wick **

Tiki (R) oil **

 

The steps to assembling a torch are:

 

1 - Drill a 1 3/8" diameter hole in the plywood for the floor flange using the hole saw drill bit.

2 - Cut two lengths of aluminum flashing 10" long.

3 - In each piece of flashing, in the center of one of the edges cut an opening for the flange hole (approximately 1 3/4" wide along the edge of the flashing and about 1 1/2" deep into the flashing).

4 - Using #6 sheet metal screws, attach the two pieces of flashing to the plywood so that they overlap slightly and that the openings you cut in the previous step align to form a hole that surrounds the hole in the plywood you cut for the floor flange.

5 - Using #8 sheet metal screws and washers, attach the floor flange to the plywood.  The raised, threaded portion of the flange should protrude through the hole in the plywood (It should point toward the "interior" of the structure.).

6 - Using 2" drywall screws, attach the plywood to the base.

7 - Cut the Tiki wick in half, giving you about a 4 1/2" length of wick.

8 - Insert one length of Tiki wick into the narrow, threaded opening on the street elbow.  You will have to pinch the end of the wick tightly and use a twisting motion to get the wick into this opening.  Continue to twist and push the wick until it touches the bend in the "elbow".

9 - Trim the wick so that between 1" and 1 1/2" of wick extend out of the narrow opening of the street elbow.

10 - Screw the 3" nipple into the street elbow tightly (You may want to use some pliers to ensure the fit is tight.).

11 - Carefully fill the 3" nipple/street elbow with Tiki oil, and screw the cap onto the nipple tightly (Again, you may want to use some pliers to make sure the fit is tight).

11 - Screw the wick/street elbow/3" nipple/cap fixture into the flange.  The wick should now be on the same side of the plywood as the aluminum flashing.

 

Congratulations! you have just assembled a House on Fire torch!

 

*  If your Home Depot does not carry a 3/8" NPT floor flange, you can get one from www.grainger.com, PN: 5P598.

** Home Depot will not have Tiki wicks or oil at this time of year, but you can get them on www.amazon.com.

 

 

 

Chapter 3 Scoring

 

There are no penalties in this division.

Judges may, however, disqualify a robot that, in their opinion, appears to be deliberately damaging the arena or violating other rules.

The Final Score is equal to the Operating Score: FS = OS.

 

3.1 Actual Time (AT)
3.1.1 Time Limits
3.1.2 Loops and Stalls
3.2 Procedures
3.2.1 Initialization Phase
3.2.2 Execution Phase
3.3 Scoring Example

 

3.1 Actual Time (AT)

 

The Actual Time AT is the number of seconds elapsed from the start of the Execution Phase to the time when the robot extinguishes all flames. The limit on each trial is five minutes, so the maximum Actual Time for such a successful trial is AT = 300.

If the robot does not extinguish the flame within the 300 second limit, the Judge will deem the trial unsuccessful and assign AT = 600.

The robot must extinguish all flames to have a successful run. The judge ignites the first flame two minutes after the start of the trial, so the minimum AT score = 120.

 

3.1.1 Time Limits

 

The maximum time allowed for a robot to find the candle is 5 minutes, after which the Judge will stop the trial and assign AT = 600.

A robot operating in Return Trip mode must return to the Home Circle within 2 minutes after extinguishing the candle, after which the Judge will stop the trial. The AT equals the time required to extinguish the candle.

 

3.1.2 Loops and Stalls

 

Expert Division robots need not move during the Initialization Phase; the 30-second stall rule applies only after the judge ignites the first flame.

 

3.2 Procedures

 

Each trial consists of two phases: the initialization phase, followed immediately by the execution phase.

The initialization phase will be exactly two minutes long. The execution phase may last as long as five minutes.

The total maximum length of a trial is seven minutes.

 

3.2.1 Initialization Phase

 

The initialization phase lasts approximately two minutes.

The robot or robots will be placed in the arena by the judge at a position chosen by the judge. All robots in a swarm will be placed before the trial begins. When the robot or robots are in place, the judge will activate them and begin timing the trial.

Robots may use the initialization phase in any manner they wish. No flames will be lit during this phase.

 

3.2.2 Execution Phase

 

The execution phase follows the Initialization Phase. The time limit on the execution phase is five minutes. At the start of this phase the judge will light a single fire in the house, the automobile, or the shed. At the same time, the fire alarm corresponding to that structure will begin sounding. During the execution phase robots may extinguish any and all fires in the arena using water from the reservoir.

If this first fire is not extinguished within 2 minutes, the judge will light another flame in the same structure, simulating the spread of fire within the same structure.

The judge will light one additional fire each minute until all flames have been extinguished or until the 5-minute Execution Phase time limit has been reached. The robot must extinguish up to three flames (lit at 2, 3, and 4 minutes) to have a successful trial.

The robot must use that water to put out the fire. It may apply the water to the flame in any manner. Before extinguishing any flame the robot must signal that it recognizes the flame.  Other behaviors will disqualify the run.  For example, the judges will disqualify a robot  if it simply drenches the arena or part of the arena with water.

 

3.3 Scoring Example

 

The Final Score is the sum of the Actual Time scores for the three runs.

A swarm with three robots has three runs and performs as follows:

  • Run 1

Extinguishes flame after 1 minute, 12 seconds of the execution phase. AT = 72.

  • Run 2

Fails to extinguish first flame in 2 minutes. Another is lit. Puts out first flame at 2:42. Fails to put out second flame by 3:00 so third flame lit. Puts out second flame at 3:14 and third flame at 3:47. All flames extinguished. AT = 3*60 + 47 = 227.

  • Run 3

Runs out of time after five minutes of execution time; no flames extinguished. AT = 600.

  • Summary

Two successful runs. Total score = 72 + 227 + 600 = 899

 

Chapter 4 House on Fire Frequently Asked Questions

 

1.  For swarms, must all the robots fit in the initial box? What prohibits companies like IRobot from entering 30 machines?

    At the start of every run each HOF robot, whether operating individually or as a member of a swarm, must fit inside a square box 50 cm. on a side.  

 

2. During the initial 2 minutes, is the robot allowed to take water from the pool?

    Yes

 

3. Is the execution phase time marked by the start of the fire or start of fire alarm?

    These events will coincide and mark time = 0.

 

4. Can you provide a measure of audible at 3 meters?

    It is a good question.  As of 10-20-08 we are still developing the hardware for the alarm system.  We will post more information as time develops.

 

5. During the initial 2 minutes may the robot leave items, pumps, hose or sensors, near the objects?

    The robot may engage in behaviors that enable it to put out an eventual fire.  As in the other contest divisions it may not drop items in the arena.

 

6.  Will the arena be cleaned and/or dried between runs.

    To the extent possible.  We imagine that things will get wet.

 

7.  Are the items with the Tiki flames subject to damage by flame?

    We have designed items so that they will not be damaged by Tiki flames.

 

8.  Will the arena be available for test prior to the contest?

    We'll open the arena on Saturday for practice, for most of the day.  The arena must be supervised due to fire regulations.  Practice times will be published on website.

 

9.  Will fire be present on multiple buildings?
   No.  Fire will start and spread in one building per run.

10.  Will the tones be sounded simultaneously? If so, we request DTMF tones. (Sounding simultaneous 1kHz, 2kHz and 3kHz tones will generate interfering tones)
   One place  on fire at a time, so only one alarm will  sound at a time.

11.  Are the Tiki lamps recessed within the surface of a building or sitting on the surface?
   No.  Check out the picture we put up this week on he website.  You 
can get to them via links embedded in the House and Garage sections.


12.  Will there be a canopy over the arena to shade it?
   Yes (and to protect arena if it rains).


13.  How are the flames lit? That is, will a person walk in the arena to light flames while our robot is present?
   A person will light the flames but not enter the arena to do it.


14.  Can we mix foaming agent with the water before trying to extinguish the flame?

   No. Can use the water only.

 

Any other questions can be e-mailed to contest director David Ahlgren at David.Ahlgren@trincoll.edu